Freitag, 1. Januar 2016

double sub: double trouble



With the vgc15 season ending today I want to finish the year with a report of the team I used after worlds to quite good success. I just started to enjoy the team that much, that I want to share it.

After worlds I was fascinated by the teams used by the japanese players who dominated the tournament in boston. I still can't understand that nobody in the western world recognized the potential of these teams although they were so obvious when you look back. But I guess that's the problem with great things: they make so much sense when you consider them afterwards, but inventing them by yourself is a completly different thing. Being a Kangsakhan player myself for most of the season I feel a little bit stupid for working with the pool of Pokemon viable for Kangskhan teams for such a long period of time and still bringing a team to worlds that wasn't even close to the optimum, due to the use of rotom and gengar. When I realized that shortly after worlds I simply wanted to learn as much as possible for the next years so I started to examine the "new" archtype quite a bit.
I started playing battle spot with a team similar to tony's and prepared for a regional we had in germany shortly after worlds. I guess it wasn't enough time for me to understand the team, because I didn't do well at this regional, but after this failure my interest was definitly caught.

I played tony's team with a few different sets like sub-lo aegislash and a different sylveon set for a month but I never was completly satisfied with it. A thing I should mention here is that I was never a fan of Amoonguss: I disliked facing it as an opponent for the complete season because I was using Rotom-W and I disliked playing it for myself.
In this period of time I did a lot of theorymon with Gamebreak0r, who is mainly a YuGiOh-player, but is also connected to the german pokemonscene. We have a quite similar opinion on what is a good team, so I really appreciated working with him. A thing we talked about a lot was Amoonguss, because we both didn't like it although we knew it had to be good, what led us to build a team with Amoonguss to learn the playstyle necessary to use it. 

Me and my friend Lohgock had plans to visit more tournaments for vgc15, so we kept on working on the team resulting in the final version I want to show to you today. I played it in two PCs, finishing 1st and 2nd I guess and Lohgock and I used it in Namur and Copenhagen regional finishing top8 and top4 in Namur and 1st and top4 in Copenhagen. We also counted the win-lose ratio of the team which is 46-11. If you don't consider mirror matches I played with Lohgock resuling in a 1-1 for this ratio we had 41-6, which is pretty good I guess. I now want to show you the six Pokemon forming this team.








quint @ Assault Vest  
Ability: Intimidate  
EVs: 20 HP / 228 Atk / 4 Def / 4 SpD / 252 Spe  
Jolly Nature  
- Earthquake  
- Superpower  
- Knock Off  
- Rock Slide  


If I think of a Pokemon that is worth to start with it's definitly Landorus-T. This pokemon was so good, back in june, when almost all of us used it with a Choice Scarf, and most people didn't see a reason to use any other set. But holy shit, this Pokemon became so much better for the standard kangaskhan builds by using the Assault Vest, it's unbelievable... 
One big thing that makes this set so good is probably the use of the move Knock Off. Knock Off has easliy been in the top5 moves in singles for the past two years. Of course it's a little bit more useful there, due to the presence of Leftovers, but it's still so good in VGC as well. Knocking off Thundurus, Landorus-T, Aegislash and Cresselia helps so much in facing these threats and Knock Off is always a move you can spam pretty easily if you expect a switch-out or if you want a save way to knock something out. 
What comes on top of that is of course the improved staying power of Assault Vest Landorus, what makes it possible to switch into Heatran pretty easily, lowers the risk of losing because of an unexpectet HP Ice and  just improves the overall bulk. 
This set of Landorus is just so perfect, that I didn't see any reason to not use it and in my opinion Landorus-T is now the most complete Pokemon in this format. 
Enough of speaking about the potential of the Pokemon on it's own: What makes Landorus-T so good is of course his ability to support every Pokemon in such a perfect way, by intimidating opposing Landorus and Kangaskhan (very helpful for Kangaskhan and Heatran) and threatening opposing Heatran and Aegislash (helpful for Amoonguss and Sylveon). This ability, to threaten exactly what would be dangerous for my first lead, makes Landorus-T to the perfect second lead.
Every combination with Landorus-T in this team is a usefull tool in specific matchups, what is such a worthfull ability. I didn't do a statistic of my pick ratio with Landorus-T, but being a save pick against Kangaskhan teams and doing well against most of the other megas and the Pokemon that are used in combination with them, especially teams with Gardevoir, makes me feel I pick Landorus-T in almost every game.

There is no need to go a complicated way if you want to EV this set. Being max speed is pretty important simply because of speedtying with opposing Landorus-T and outspeeding opposing Kangsaskhan before their mega evolution, forcing them to use Fake Out in the first turn, which makes it easier to react. Pokemon like Hydreigon or Charizard are EVed to outspeed Jolly Landorus most of the time nowadays, but I still wouldn't go any slower.
I went with 20 HP / 4 Def / 4 SDef  instead of 252 Atk because it gives me a 100% chance to survive Timid LO Thundurus' HP Ice, which is something I wouldn't want to miss because it gives me a better leadmatchup against Thundurus, by knowing there is nothing they can do besides swaggering and critting me that could prevent me from attacking. It came clutch a few times so I guess it is worth it. The rest of the EVs of course go into attack for overall damage output. 










ega @ Kangaskhanite  
Ability: Scrappy  
EVs: 4 HP / 252 Atk / 252 Spe  
Jolly Nature  
- Low Kick  
- Sucker Punch  
- Return 
- Fake Out

I started using Kangsaskhan in February and since then it has always been my mega of choice (I guess there was this one awful regional after nationals when I had to play for top16 in europe and used Salamence, but let's just forget about that). What makes this Pokemon so good is, at least in my opinion, is that it keeps the way you play simple.
It has a this natural bulk, which makes it able to survive nearly every attack, what makes the choice of partners and positioning fairly easy. If you look at any other mega, there are ways of shutting them down, by just leading one specific Pokemon. If that happens to you as a user of these megas, you of course don't lose, but you need to find a way to get yourself in a position where you can play around the threatening opposing Pokemon and this need limits your amount of possible plays by a lot. The lack of weaknesses Kangaskhan has, thanks to it's neutral typing and the amount of Pokemon it can hit neutral with it's STAB, opens you way more possibilities to do your positioning and you don't need to find complicated ways to kill specific opposing Pokemon before you can put on pressure with your own mega.
Because of it's neutral typing it is also really easy to find partners for Kangaskhan in teambuilding, what makes it possible to use the best Pokemon in the metagame. If you for example want to use Salamence you're limited in your choice of team Pokemon by the weaknesses Salamence has, what makes it hard to use Landorus-T and Thundurus, which are counted among the best non-mega Pokemon in the format, because of the weakness to ice-attacks, they all have in common.
Kangaskhan's ability to use Fake Out counters so many strategies by itself. If you combine Fake Out with Substitute-users you counter even more strategies. This makes teambuilding so much easier. On top of that Fake Out is also a great way to turn the game in your favor, by getting free turns in an extremly simple way, for example by only switching once.
In my opinion you need to keep things simple in Pokemon, because there are so many other factors, that make your live hard: You always need to consider luckbased effects and minimize your chance of losing due to them, you have a time limit for every turn and tournaments are long and mentally exhausting. So if its possible to go the easy way you should do it, and in my opinion using Kangaskhan is a big step to accomplish this goal!

In this team I finally found something that I was aiming for for a long time: Kangaskhan supports the team by the same amount the team supports Kangaskhan. With Pokemon like Landorus-T and Amoonguss it's quite easy to find a way to support Kangaskhan, but the other direction isn't that easy to achieve. The way I solved this problem is by using the move Substitute. Fake Out + Substitute is just so dangerous and, at the same time, so easy. This brought me to using 3 Substitute users in a former version of this team (Heatran, Aegislash, Sylveon) but in this version I only use two of them, like you'll see later on. While Kangaskhan supports these Substitute users, they also support Kangaskhan by pulling the fire towards them, because they get so much more threatening with a Substitute up. It's really a reciprocity and I'm really satisfied with this structure.

The moveset I'm using for Kangaskhan really changed a lot during the season. At nationals I used an Adamant version with maximal speed investment and a bulk investment of 84 HP / 20 Def / 4 SpD. I really loved this spread, because it did everything it needed to, but after worlds I knew I had to change things up, because Landorus-T was now used with an Assault Vest and it would be a waste to not outspeed this dangerous threat. At the first regional I expected everyone to use teams like they did before worlds with the addition of a few japanese worlds teams, so I opted for a spread of 84 HP / 212 Atk / 12 Def / 4 SpD / 196 Spe  and a Jolly nature, that outsped Landorus-T and still kept the bulk I knew from worlds. With the metagame developing I changed to the current spread because it became clear, that your own Landorus-T got so much better with the Assault Vest, you could put your opponent to -1 attack nearly all the time, so surviving Low Kicks and Adamant Superpowers wasn't needed that much anymore and speedtying with opposing Kangaskhan was way more important.
While most of the people ran Inner Focus Kangaskhan, I chose Scrappy, because it improved my matchup against Perish Song by quite a bit. I mainly was frightened by a team used by the german player Moeper, consisting of Swampert, Politoed, Amoonuss, Gengar, Scrafty and Thundurus-T. With Scrappy and my Sylveon Set the matchup was at least ok I guess and I actually never lost to it. But I have to admit I never faced Moeper himself, but people copying his team.
Like the whole season I was using Return instead of Double Edge because I knew the calcs and I think Kangaskhan plays a role, where it isn't advisable to get yourself below 100% health in this metagame. But it's only a personal preference I guess.


  






islingr @ Shuca Berry  
Ability: Flash Fire  
EVs: 164 HP / 4 Def / 252 SpA / 4 SpD / 84 Spe  
Modest Nature  
IVs: 0 Atk  
- Heat Wave  
- Earth Power  
- Substitute  
- Protect  

In my opinion the fire typing is one of the best offensive typings in the game. If you look at standard VGC15 teams, you can often realize a lack of fire resistances: There is of course Heatran (and some other Fire types, which are more rare), there are water types, but none of them is considered a top10 Pokemon and there are Dragon and Rock Pokemon you don't meet often. Most teams only use one of these Pokemon. 
This Pokemon's ability of constantly dishing out damage is simply amazing. If you get yourself in the right position, everything you need to do is clicking Heatwave and try to maintain Heatran's current momentum with the partner. If you succeed there is rarely a way for your opponent to win (again a method of keeping the game simple by the way). Because Heatwave is a spread move, it doesn't hurt you if your opponent has one fire resistance, because you still deal massive damage to any other Pokemon and if you are able to scare the fire resistance out of the field, your opponent is in serious troubles.
At the same time Heatran provides some good resistances, which are important to have in a team with a mega Pokemon without any. Especially the resistance to Fairy and Fire (like most VGC15 teams I only got this one resistance) are really clutch at holding the team together and prevent the opponent from spamming spread attacks themselves.

Another important thing that needs to be mentioned is the incredible synergy of Heatran+Kangaskhan. The first reason these two work so well together is of course the fact that many Pokemon stopping Kangaskhan, like Amoonguss or Aegislash, lose to Heatran. But what sets this combination apart from other combinations with good type synergy, is the move Substitute and it's combination with Fake Out, I already described above. Heatran being behind a Substitute improves it's ability to dish out damage, because the opponent needs two Pokemon, that can  do at least 25% to Heatran to at least do any damage, what isn't easy due to all of Heatran's resistances. Common Pokemon like Cresselia and Amoonguss are an easy setup-fodder for Heatran. I think the move Substitute makes Heatran a much better Pokemon and I would never consider using moves like Flash Cannon or Overheat instead, at least in a Kangaskhan team. 
This synergy of Kangaskhan and Heatran I described makes this combination to the perfect lead if you don't really know what to expect, or if you just see the opponent has big troubles to touch Heatran, what happens quite often against teams that are non-standard. In my opinion this sort of go-to-lead is something a team requires to be something I would use at bigger tournaments, just because you need to play a lot of games and there should be something that wins you the easier games without needing to figure out good leads and strategies at first. With Kangaskhan + Gengar, which I used at Nationals and Worlds, I found a go-to-lead I really loved and that's also the reason I was using Gengar for such a long time, although it isn't considered really good. With Kangaskhan + Heatran I now have a sort of  replacement for Kangaskhan + Gengar, what makes this team enjoyable for me.

Another good Synergy I want to mention is Landorus-T + Heatran. With Kangaskhan and Landorus-T, Heatran has some really strong and common enemies, who can deal massive damage. The main reason Heatran is still so good is, at least in my opinion, the presence of my own landot, that reduces pressure from these physical attackers. Because Heatwave does such a big amount of damage to both opponents, it's often really important to allow Heatran to fire off one more Heatwave and Intimidate is one of the best ways to do so, apart from Fake Out.

I'm using Shuca Berry as my item for Heatran, like all the japanese players did at worlds. I don't think there is a single reason to not use this item, because it allows to fire off one save Heatwave against opposing Landorus-T without having to predict and combined with Intimidate Heatran can also take some combinations of Earthquake + weaker move, for example Thundurus' Thunderbolt. On top of that the Berry is needed to not completely lose the mirror against opposing Heatran.
I decided to not use Timid Heatran, because I didn't see the need to do so. If you use a Timid Tran you don't have any bulk and you don't have the 10% boost for your Heatwave, just for the speedtie against opposing Heatran and to outspeed some rarer Pokemon like speedy Milotic and Rotom. Instead of that I chose to go for a lot of overall bulk with 164 HP EVs and an even stronger Heatwave by usinging 252 Satk EVs and a Modest nature. This extra damage really comes in handy against so many Pokemon. My speedstat allows me to outspeed Milotic, that try to outspeed Jolly Landorus-T after one Icy Wind and Rotom with only 4 Speed EVs. I just got used to this speed stat and I never regretted it.












orlis @ Sitrus Berry  
Ability: Prankster  
EVs: 236 HP / 16 Def / 4 SpD / 252 Spe  
Timid Nature  
IVs: 0 Atk / 30 Def  
- Thunderbolt  
- Hidden Power [Ice]  
- Taunt  
- Thunder Wave  

Thundurus is the fourth Pokemon that I would consider as the "main pick" besides Landorus-T, Kangsaskhan and Heatran. Whereas I'm really impressed how good these three Pokemon are, Thundurus is not a Pokemon that occurs to be extremly good, but it does his job and I wouldn't want to miss it. 
In this team I decided for a set that you don't see that often. The first thing that strikes is the combination of maximal speed investment and Sitrus Berry plus a lot of HP EVs. I'm not a fan of Life Orb Thundurus, because although it's power is extremely overwhelming I don't have the feeling it get's out the maximum of Thundurus' potential, but I still like to be faster than Pokemon like Landorus-T, Kangsaskhan, Terrakion and Gengar because love, besides it's supportive skills, Thundurus' ability to clean up games at the end. But the main reason I'm even using maximal speed investment, instead of just a set that's e.g. faster than Kangaskhan, is the move Taunt, that I prefer to Swagger. 
I really think Swagger is a strong move on Thundurus and I used it for the first two months, but there were several reasons I decided to switch to Taunt: On the one hand I had the feeling Swagger didn't have a good impact on my playstyle. Although I didn't spam it mindlessly I wasn't pleased with the way I used it, draw my conclusions and decided to change that. Another big reason is something I mentioned earlier: my aversion for playing against Amoonguss. I would never lead something that doesn't win against Amoonguss if I saw it in team preview and having another way to shut it down, extended the number of possible leads by a big amount. At this point I also need to say thank you to Lohgock for convincing me to use Taunt, I think it was an important step to improve this team.
Coming back to the speed stat: With the use of Taunt, using max speed made even more sense, because you have at least the speed tie against opposing Thundurus and most of the times you're just faster.
Thunder Wave and Thunderbolt are just moves you should use on every Thundurus, because these two moves are the main reason Thundurus is good. Spamming Thunder Wave can be a good way to stop teams around Salamence or rain teams and often I would also paralyse Kangaskhan to sweep with a combination of Heatran and my own Kangaskhan at the end. 
Thunderbolt is a much needed way to hit Milotic for super effective damage, which would be an even bigger problem without an electric attack.
For the last move I went with HP Ice because I find it very useful to bring Landorus to 45% of it's health at the beginning of the battle, because after that Landorus cannot stay in savely against my Kangaskhan, due to Return killing in this range. This was a way I often used to win mirror matches, after I lead Landorus-T and Thundurus.
When I talked to other players I often got told they would miss Protect or Swagger, but I never had this feeling, because I was so used to this set and I based my playstyle on it. I guess the Thundurus set you use is again a choice you should make depending on you personal preference and if you got used to one set it's reasonable to stick to this.
The split goes, like I said, with maximal speed EVs and close to maximal HP EVs. 236 HP bring me to an even HP stat, so that my Sitrus Berry would activate after Superfang. The 16 Def EVs help me to survive Jolly Kangaskhan's Double Edge 100% of the times. 









paranoia @ Rocky Helmet  
Ability: Regenerator  
EVs: 236 HP / 196 Def / 76 SpD  
Calm Nature  
IVs: 0 Atk  
- Giga Drain  
- Spore  
- Rage Powder  
- Protect  

Like I already said: I don't like Amoonguss. I've hated this Pokemon for such a long time and I wasn't able to use it in a proper way as well. Nevertheless you see it on this team and there are a few reasons for that: One big reason was the presence of teams around Azumarill after worlds. I don't find Azumarill good enough to use it myself although it can be very dangerous, but if you don't have an Amoonguss it's very hard to find a consistant way to deal with a good player using it. 
Another reason is one thing I already mentioned while talking about the move Taunt on Thundurus: Picking against a team with Amoonguss is so much harder than against one without it. If I see a Kangaskhan team without Amoonguss I sigh with relief and pick my lead completly freely, but if there is an Amoonguss things get nasty. I want to use Amoonguss by myself to make things harder for my opponent.
And the last thing that made me try Amoonguss was the fact that I was 100% sure it's really good and I'm just unable to use it in a proper way. It makes so many matchups ten times easier and after improving my utilization of  it I can fully understand why it had such a big usage over the past few years. Learning to use Amoonguss was definitely worth it!
I don't think the way I use Amoonguss is close to be considered good, but I can pick it in matchups where I need it and if I'm not sure if it's going to be good, I'll just pick 4 out of the other 5, while my opponent still needs to prepare for it. I don't have that much more to say: it's a good Pokemon, I don't fully understand it, but using it is worth it and it makes many matchups so much easier.

I'm not quite sure if this is the best split to use, because I saw many people using much more Def. It survives Timid Mega Gardevoir's Psychic 100% of the time, but that's not something you need that often. Calm nature was an experiment, because I thought it could be good to outspeed paralysed stuff and things like 0 Spe IVs Gastrodon. A few days ago 13Yoshi37 told me he didnt had the chance of winning a bo3 in Leiden against Perish, because of not having the 50/50 of Amoonguss vs Amoonguss at the end, due to him using Bold Nature. That made me think about dropping to 0 IVs again, but the season is over, so who cares...









plastikwelt @ Leftovers  
Ability: Pixilate  
EVs: 228 HP / 164 Def / 68 SpA / 4 SpD / 44 Spe  
Modest Nature  
IVs: 0 Atk  
- Hyper Voice  
- Protect  
- Substitute  
- Calm Mind  

We now come to the point where things get less standard and that's because of this Sylveon set. This thing is extremly strong and can win many matchups on it's own. I'm sure I haven't discovered it's full potential yet, but I still want to explain what makes this set so good.
While Substitute is standard on Heatran, it's almost never seen on Sylveon. I don't really understand that, because in my opinion Substitute is really one of the best moves in doubles. In double battles, structures occur, that I call cross checking: you have one Pokemon that beats one of the opposing Pokemon, but your opponent has a second Pokemon that threatens your own Pokemon. It's really an obvious thing everybody playing VGC has already realized. One thing this structure leads to, is the use of more "complete" Pokemon: Pokemon which don't get KOed easily, Pokemon which don't have many weaknesses and Pokemon with few opposing Pokemon, they completly lose to. That's because cross checking gets much more difficult for your opponent, if he cannot KO the threat with the Pokemon that threatens it and if he has only a few checks to your threat. This gets much clearer if you played singles before, because there, Pokemon don't need to have this "all-around-usefulness": they need to fulfill some tasks in a very good way and they don't need to be able to fulfill other tasks at all, because their team members can do it.
One thing that completly shatters cross checking structures is the move Substitute: Your Pokemon has a Substitute up, the opposing Pokemon that threatens you can break it, but you can still threaten the other one without the risk of being KOed. Because of that Pokemon, who don't need 3 attacking moves are always good candidates for using Substitute. Things get even better if you have good ways of getting these Substitutes up, like Fake Out or redirection. Sylveon doesn't need any other move besides Protect and Hyper Voice very badly, so it's definitely a good candidate.
On top of that non-standard Substitutes in combination with Fake Out are just the best thing imaginable in my opinion: If you have the chance to double protect against Kangaskhan + Sylveon, you do so, because there is no obvious way to get punished for this move. With Substitute you can, as the Sylveon player, punish your opponent for this allegedly save play.
Another great thing is the combination of Calm Mind and Substitute, because after one boost most of the special attacks of Thundurus, Rotom and Heatran don't break the Substitute anymore, making it much harder to beat Sylveon.
Leftovers is just such a good item combined with Substitute and Protect and it solves the problem with the item, Sylveon normally struggles with, because there are only suboptimal ones like Pixie Plate or Life Orb used on Sylveon otherwise. 

With Calm Mind and Sub Sylveon wins so many matchups on it's own, especially teams without Kangaskhan, e.g. Sand, Rain or other Salamence teams, struggle to beat Sylveon if is supported properly by Kangaskhan and Amoonguss.
Against teams with Kangaskhan, I personally don't pick Sylveon that often, but it's a great way to punish your opponent for leading with the famous Cresselia + Landorus-T combination and I heared from my friend Lohgock, that he picks Sylveon very often against Kangaskhan teams with great success. Like I said: I haven't discovered the full potential yet, but even then this set is so strong.

The split allows me to survive Double Edge of Kangaskhan 93% of the time and Double Edge from Salamence 100% of the times, what is quite important. The HP stat is 8n-1 for reduced burn damage. The speed EVs creep some stuff and the SAtk is for general damage output, but you could definintely change things up there, this is just the split I used at the last tournaments and I never felt the need to change it.


Playstyle

I just want to lose a few words about how I play this team. I have a few friends who used this team or a similar version as well and most of them have different playstyles with it, so the only thing I can present is mine.

For me the team goes by a quite easy rule: In matchups without Kangaskhan go for Sylveon sweep. Possible leads are Thundurus + Sylveon against non-sand Mence or Kangaskhan Sylveon. Against teams that beat Sylveon, e.g. Sun you just go with Kangaskhan + Heatran lead. Of course there are some more difficult non-Kangaskhan matchups, where you need different leads, but that really depends and it's hard do generalize things there.

Against teams with Kangaskhan there are a few possibilites. Most of the time it depends on if the opponent has a Cresselia or not and if there's an Amoonguss or not. If there's a Cresselia, spamming Landorus-T is harder, so the aim is to get up a Substitute with Heatran or Sylveon and spam attacks, because Cresselia cannot touch them. Against Amoonguss you need either Heatran or Thundurus as a lead most of the times, but you can change things up in bo3s. For the remaining Pokemon Kangaskhan and Landorus are save picks, but I don't like leading with Kangaskhan in a Kangamirror most of the times, because you normally just get one Fake Out of and sometimes you even get punished for that. Leads I really like in mirrors are either Landorus-T + Thundurus or Landorus-T + Heatran. Going Sylveon mode with Landorus-T + Sylveon lead and Amoonguss in the back is also a possibility. Picking Amoonguss without Sylveon depends on the other Pokemon my opponent is using: Against Milotic, RotomW and Azumarill it's a quite save pick. Against teams that focus more on Heatran I rather leave it in the back, because I just prefer using Landorus-T, Thundurus, Kangaskhan, Heatran against  teams, that are simmilar to mine. In bo3s you can alter between picking Thundurus and Amoonguss to make it harder for the opponent.

Like you see there are, especially in Kangaskhan vs. Kangaskhan, many possibilities to pick with this team, what makes it really hard for the opponent to predict.

At the end I want to point out how much I liked this season. There were so many great tournaments, being a lot of fun and I met so many great people. I really liked the format and especially the metagame after worlds was so fascinating to me. I hope VGC16 will be good, too!



2015 was my first year of playing VGC and it was so awsome because of many people. 

Thanks to...
Lohgock, for being such a good friend, for traveling with me all the time, for building teams together and just for motivating me to play vgc generally.
Mael, for correcting my english mistakes, sorry for producing so many x:
My ega-friends for motivating me all the time and for many good conversations <3
Billa, for hosting many tournaments, that helped me a lot to improve, for traveling together and for talking about Pokemon and other stuff.
Lati, for hosting tournaments as well
Esco, GameBreak0r, IZocker and Zwockel, for talking about Pokemon, it helps a lot!
13Yoshi37, for talking about Pokemon as well and being a player, who shaped my ways of building teams, I learned a lot from reading your old reports and talking to you.
billabro, blacklag, daflo, eloy, euler, lajo, luca, lega, nwe~python, toby, for making worlds awesome.
the rest of Team Germany and many other people playing Pokemon, for making this game enjoyable and every tournament to such a great experience. There are way too many people to mention here but feel greeted.


See you guys in 2016!



Twitter: @Dark_Psiana